| Puzzle Game |
1 |
| Domain Experts |
1 |
| Evidence Information |
1 |
| spectators |
1 |
| adolescent |
1 |
| Visualization Games |
1 |
| Data distribution |
1 |
| information visualisation |
1 |
| Graph Representation Learning |
1 |
| Direct Use |
1 |
| confusion analysis |
1 |
| Principal component analysis |
0 |
| Paper prototype |
0 |
| Temporal Reasoning |
0 |
| user puzzle |
0 |
| IEEE VIS 2014 workshop |
0 |
| large dynamic networks |
0 |
| handwritten character recognition |
0 |
| network evolution |
0 |
| Manganese |
0 |
| focus group |
0 |
| Sets over time |
0 |
| visual analytics systems |
0 |
| sensemaking analytic provenance |
0 |
| detail navigation |
0 |